League of Legends Patch 26.9 Notes

the 26.9 patch notes summarized for quick retention

League of Legends Patch 26.9 Notes

Official Patch Notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-9-notes

Fresh Spawns - New Additions

New season thematic about demons, with a new battle pass.
New items and keystone runes. (unc players like me will recognize them)

Epic Spawns – Big Changes

Wasd hits ranked queues.
Quest rewards have been changed and alterations were made to the roaming policy.
Minion waves have been made more durable.
MASSIVE Arena update, new changes, new map, new augments (some level up now), new progression track, and BRAVERY ONLY QUEUES.
Smaller changes to ARAM: Mayhem, health relic AoE heals for more, Bard's shrines are buffed, the cooldown on Ornns passive was reduced, and other augment changes.

Main Champion Changes

Buffed champions this patch are Gragas, Tahm Kench, Taliyah, and Warwick.
Nerfed champions this patch are Ambessa and Briar.
Adjusted champions this patch are Ezreal, Kennen, Shyvana, Teemo, Udyr, Xin Zhao, Zeri, and Zoe.

System & Item Changes

Phase Rush has been removed.
New sorcery keystone to replace it, Stormraider's Surge - dealing 25% of a champions max HP within 3 seconds will grant 3 seconds of movespeed and slow resist.
New sorcery tree keystone Deathfire Touch (we lost our grip strength) - damaging champions with abilities applies a burn, then if a champion is burning for more than 3 seconds the damage increases by 100%.
Arcane Comet no longer refunds cooldown but will do increased damage the further you are from your target.
Hail of Blades has lower attack speed, but can now hold up to 2 additional attacks from auto reset abilities and does bonus true damage.
Trailblazer and Opportunity have both been removed.
New starting items. Doran's Helm - 100 HP, 10 armor, 10 magic resist, 5 damage on-hit to minions, and Dorans Bow - 6 AD, 12% attack speed, 1.5% omnivamp.
New boots, Gluttonous Greaves - 45 movespeed, 4% omnivamp, on takedown gain 1% omnivamp upto 6 times.
Axiom Arc refunds less ultimate cooldown.
Dusk and Dawn got reduced stats but now heals.
Endless Hunger received adjustments for ranged vs. melee.
Hubris is worth less to begin with but scales harder.
Staff of Flowing Water has less ability haste but now gives you and the target some.
Voltaic Cyclosword has been reworked, abilities can apply energized if its charged, energize now gives lethality and does targets current health damage.
Stattik Shiv has been reworked to now scale targets with level and apply on hit effects.