League of Legends Patch 26.11 Notes

The 26.11 patch notes summarized for quick retention

League of Legends Patch 26.11 Notes

Official Patch Notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-11-notes

Fresh Spawns - New Additions

Pride 2026, returning icons and trails for 1 blue essence and 2 new icons for also 1 blue essence each.
New Dayjob/ Foodfight epic skins for Sion, Irelia, Illaoi, and a legendary for Vel'Koz.
New Eternal Aspect legendary skins for Leona and Diana, and Gacha mythic variant for Diana.

Epic Spawns – Big Changes

Adjustments to supports this patch, buffing tanks and altering enchanter items and quest rewards.
Minor champion specific changes to ARAM and ARAM: Mayhem this patch.
3x6 Arena got more changes this patch, new Guest of Honor and changes to augments, items, and champions.

Main Champion Changes

Buffed champions this patch are Diana, Ekko, Heimerdinger, Kassadin, and Quinn.
Nerfed champions this patch are Brand and Teemo.
Adjusted champions this patch are Smolder and Xin Xhao.

System & Item Changes

Void Grubs now have more HP and do more damage.
Mid Role Quest bonus AP and AD went from 6% to 8%.
Dream Maker support role quest item received changes to its damage reduction functionality and its damage to not be on-hit and the first instance but be able to proc on multiple instances with decreased efficacy.
Summon Aery gives less shields.
Aftershock gives 10 more immediate MR and armor, but 5% less total bonus.
Guardian has reduced cooldown and adjusted shielding.
Deathfire Touch now does only magic damage so it no longer procs Black Cleaver.
Moonstone Renewer received a bug-fix adjustment, it can no longer double dip heal and shield power on bounces* but also doesn't double dip from enemy Grievous Wounds.
*Before if you healed an ally, the heal amount would be increased by your stats then the bounce to another ally would also then be increased. However this also was affected by enemy Grievous Wounds, your heals were being double nerfed as well. This was apparently unintended and is being "bugfixed"
Imperial Mandate has been reworked with changes to its buildpath and cost, no longer marks enemies to take %health damage when hit by allies, now gives 15 ability haste to abilities with immobilizing effects and instead marks enemies with 6% vulnerable for 4 seconds meaning percent increased damage. (my ARAM Trundle mandate first build is very happy.:)
Echoes of Helia stores 5% less damage.
Locket of the Iron Solari gives 5 more MR and armor.
Knights Vow redirects 2% more damage and heals for 2% more of targets damage.
Zeke's Convergence now readies upon ult cast but activates if an enemy enters the range or after 5 seconds.
Experimental Hexplate attack speed and movespeed after ulting is now reduced for ranged champions.
Heartsteel damage to health conversion rate is being reverted back to 10% from 8.
Statikk Shiv received 5 more AD.